The arcade recent-games shelf refreshes when another tab records or clears your history. It shows up to three distinct known games, ignores unknown entries, and hides safely when saved data cannot be read. Search, categories and favorites stay unchanged; history remains only in your browser.
Bookmark or copy the arcade URL to retain your game search and category. Public filters restore on reload and Back/Forward navigation; favorites and recent plays never enter the link. Clear filters keeps unrelated challenge parameters and the page anchor. Browsing still works when history or storage is restricted.
A focused publisher headline keeps focus after refresh. If it leaves the feed, focus moves to the next surviving old headline, then a previous one, or the Source filter when none remain. Refresh and other external controls keep their focus. The unified TradingView-first news box, source filters, original publication times and one-minute visible polling are unchanged.
Use Undo last slide or U to restore the board and move count before one unfinished move on Mini 3 × 3 or Classic 4 × 4. Elapsed time keeps running; a new game, size change or completed puzzle clears Undo. Touch, click and Arrow controls remain, and the tested self-contained offline ZIP carries the same recovery.
Bookmark or copy the reading-room URL to retain title/creator search, genre, hosted-page range and sort. Only public browsing filters enter the URL; saved titles and reading places remain device-local. Reset filters clears those public choices without erasing saves. Invalid choices are ignored, and browsing still works when browser history or storage is restricted.
Quarter-speed observation uses the same sand, water and colony rules. A visible simulation-tick counter follows the saved world; One tick pauses and advances exactly once. Speed changes and pause/hidden-tab recovery discard partial-frame time instead of carrying it into the next observation. The self-contained offline sandbox carries the same controls.
Releasing one movement key no longer stops a direction still held. Pause, hidden tabs and window blur clear held movement to prevent drift on return. Native modified shortcuts and focused button Space actions remain untouched; Space autorepeat cannot rapidly toggle pause. The refreshed self-contained offline ZIP includes both local challenge scripts.
Composing text and keyboard events already handled by another control no longer trigger Undo, crate movement or color flooding. Ordinary game shortcuts and Ctrl/Cmd/Alt protection remain. All five campaigns and the self-contained 400-level offline pack share the same controller.
Ctrl/Cmd/Alt combinations, composing input and already-handled keys no longer paint, move the cursor, pause the colony or interrupt an active stroke. Ordinary Arrow, Enter and Space controls keep their behavior. The refreshed six-file offline ZIP includes the same controller and current styles.
Ctrl/Cmd/Alt combinations no longer paint, move the canvas cursor or latch stick-figure movement. Composing and already-handled keys are also ignored before touching a pending drawing. Ordinary arrows, Shift plus arrows and Space/Enter keep their existing controls. The self-contained offline package carries the same controller.
Nonogram Lab and Color Stack retain focus on the same square or tube after rebuilding controls. Knight Circuit and Flood Bloom select an available control when the previous one becomes unavailable; completion leads to Next level. External Reset and Undo buttons keep their focus. All 400 campaign levels and the refreshed self-contained offline pack retain their rules and saved progress.
Home and End move focus to the first and last square in the current row on both board sizes, without revealing or flagging a square. The selected Tab entry follows the jump; modified browser shortcuts remain native. The self-contained offline ZIP includes the same controls.
Tab enters the board at its selected square instead of visiting every square. Arrow keys move without wrapping across rows; Tab and Shift+Tab leave normally. Flags, reveals and Pause/Resume retain the entry point on both board sizes. The self-contained offline ZIP carries the same controller.
Ctrl/Cmd+C and Ctrl/Cmd+F no longer reveal or flag a board square. Modified, composing and already-handled keys remain native; plain F, C and Arrow controls still work on both board sizes. The self-contained offline package includes the same protection.
Pause now replaces each accessible cell label with its coordinates and puzzle-paused state instead of exposing the visually hidden answer or notes. Hidden-tab automatic pause uses the same behavior; Resume restores the exact labels and pencil marks. Undo, timing, rules and scores are unchanged, and the self-contained ZIP includes the fix.
Pressing N now keeps focus on the selected board square when switching pencil-mark mode. Using the visible Notes button keeps focus on that control instead. Arrow navigation, one-step Undo, puzzles and scores are unchanged, and the self-contained ZIP includes the fix.
Tab enters at the selected square instead of traversing all 81 cells. Arrow keys move the selected cell and its tab stop, clicks choose a new entry point, and Tab or Shift+Tab can leave the grid normally. Cell labels, pencil marks, Undo, pause and uniquely solvable puzzles remain. The self-contained ZIP includes the same controller.
Use Undo last edit or U to recover one answer, erase or pencil-mark change, including peer notes automatically removed by an answer. Empty erases and repeated answers keep the previous undo. Time and mistakes stay unchanged; paused, new and solved puzzles are protected. The tested self-contained ZIP carries the same controller.
Home and End now select the first and last complete page in the current chapter, in either reading direction. Form controls, modified shortcuts and enlarged-page panning keep their native behavior. The selected page updates the page link and device-local progress without crossing chapter boundaries; every reader includes the new shortcut hint.
Entering or leaving Focus mode now re-anchors the selected full page after the header changes height. The toggle keeps keyboard focus, and an older pending scroll-save cannot replace your chosen page. Normal scrolling, page size, direction-aware controls, saved places and every complete reading page remain available.
A full board no longer strands the visible Undo control. Use U or Undo last move to restore the exact pre-loss board and score, resume play and clear the finished/share state. Both board sizes retain one-step limits; starting over or changing size clears the old undo. The source-matched offline package includes the same recovery.
Press U after any completed move to restore the exact board and score from before the slide; the visible Undo last move button still works. Every successful move now reports its direction, merge score, largest tile and undo availability, while the 4 × 4 and 5 × 5 boards expose explicit grid and cell semantics. A corrected tested self-contained ZIP carries the same controller plus its local challenge scripts.
Start a round and press Space to launch the waiting ball without leaving the play surface; after launch, the same key pauses or resumes. The visible Launch ball and Pause controls, pointer movement, touch drag, Left/Right and A/D remain available. The crawlable instructions and tested self-contained ZIP now accurately describe all 25 levels and carry the local challenge scripts.
Enter two quick corner turns with Arrow keys, WASD, swipe or the direction pad and Neon Snake now performs them on the next two movement ticks. Each turn is checked against the latest queued direction, so direct reversals are rejected, and a third pending turn is ignored. Classic, Portal and Labyrinth rules, separate records and pause behavior remain unchanged; the tested self-contained ZIP carries the same controller.
Choose Mini for an eight-tile 3 × 3 board with a shorter solvable shuffle, then move up to the original 15-tile Classic board. Both modes use the same touch and Arrow-key controls but keep separate fewest-moves records. Descriptive row and column labels identify every tile, and a tested self-contained ZIP carries the same two-mode game.
Tap, click or press Enter, Space or C on an opened number after placing the matching adjacent flags to reveal every other covered neighbor at once. Mismatched flag counts leave the board unchanged and report what is missing; a misplaced flag can still expose a mine. Both board sizes, safe first reveals, pause behavior and fastest-time records remain, and a tested self-contained ZIP carries the same game.
Every editable square now holds independent 1–9 notes. Use the visible Notes control, N key or Shift+number shortcuts; confirmed answers automatically clear that number from peer notes in the row, column and box. Cell labels include their pencil marks, pause still hides the board, and a tested self-contained ZIP carries the same game.
Returning carriers still leave fading purple traffic trails, and outbound foragers now use the strongest trail only to break ties between equally short reachable routes. Trails cannot pull ants onto a longer path or through rock, water or disconnected space. The existing pathfinder, colony balance, saves and seven habitats remain compatible; the tested six-file offline ZIP includes the same behavior.
Every hidden, revealed and matched card now has a numbered state and plain-language shape name. The live status reports the first reveal, match or mismatch; Arrow keys plus Home and End skip unavailable cards instead of stalling beside a matched pair. All three board sizes, fewest-moves records and timer-free play remain. A tested eight-file self-contained ZIP and itch.io listing draft carry the same accessible controller; nothing was uploaded externally.
Sweet Home and GOSU now appear as factual links to their official English WEBTOON editions after direct publisher-page review. Both are completed Korean series with free browser episodes; additional access may move to the publisher app. They remain external links: no cover, synopsis or episode content is copied, and the on-site licensed reading count stays 18 titles / 652 pages.
The homepage now shows up to three games recently opened on this device, using the same private history as the arcade. Duplicate or unknown entries are ignored, changes from another open aye.gg tab refresh the shelf, and Clear history removes it. Empty, malformed or blocked browser storage keeps the shelf hidden; all 73 static game links remain available. No account, tracking field or network request was added.
Use Focus mode beside Page size to hide the global header, chapter heading and resume guidance while keeping sticky page and chapter controls, content notices, every complete page, end navigation, transcripts and creator/license credits available. Exit focus stays in the same toolbar. The validated preference remains on this device; blocked storage falls back to the current session without changing saved titles or reading progress.
Each of the 18 hosted title pages now ends with three crawlable recommendations chosen deterministically by shared genres, then hosted page depth. Compact cards show the creator and exact hosted-page count, exclude the current title and link directly to existing licensed reading routes. The full catalog remains one link away; no tracking, popularity score, new title or ranking claim is added.
Each of the 73 game pages now recommends four distinct games from the same puzzle, action or strategy collection. The compact crawlable cards replace a generic wall of every other game, while the full category collection and searchable arcade remain one link away. Automated checks verify every recommendation is a real, same-category game and never links to the current game. No new route, tracking or ranking claim is added.
Jectoons’ wordless fantasy comic joins the on-site reading room with all 62 complete pages currently published in the creator archive. Under the creator’s CC BY 4.0 grant, the pages are hosted uncropped as proportionally resized WebP files; page-level records preserve the original and hosted hashes, sizes, dimensions and change disclosure. It is one ongoing title, not 62 titles or a finished-series claim. Continue reading cards and direct resume links now also refresh after completed progress changes in another open aye.gg tab.
Save or remove any of the 73 games with its star, then combine Favorites only with the existing name and category filters. The shortlist stays in this browser, updates across open aye.gg tabs after a completed change, and is never sent to analytics. Unknown newer saved data is left untouched with favorites unavailable; every ordinary game link and the recent-games row still work.
A live route check counts bridged gaps and covered jump-launch zones across all 30 courses before each run. Pause or resume with the on-page control or P; switching tabs pauses automatically. Validated device-local best stars appear in the course picker, and a tested self-contained offline ZIP carries the same controls.
Move a pointer or the keyboard cursor across your ocean to preview every square the current ship would occupy before placing it. Legal spans are purple and say clear with exact coordinates; overlaps and edge conflicts are pink and say blocked. Rotation, random placement, fleet rules, three computer levels and saved records are unchanged. The self-contained package includes the same preview.
Move the board cursor over a valid build square to preview the chosen tower's colored firing circle before spending energy. Selecting or upgrading a built tower shows its current reach, with the exact cell distance repeated as text below the controls. Range rules, costs, saves and the 150-level campaign are unchanged; the offline package includes the same preview.
Saving or removing a title in one aye.gg tab now updates Save buttons and the Saved titles filter in other open tabs after the browser reports the completed storage change. Cleared storage updates the shelf too. Unknown newer data is left unchanged with saving disabled in that tab; every chapter remains readable. This does not add cloud sync or make exactly simultaneous writes atomic.
Opening a reading shelf no longer rewrites saved data or creates an empty library. Unrecognized data is left intact and reading remains available; write failures are checked when saving or recording progress. Existing title saves, chapter/page navigation and sequential cross-tab merging are preserved. This does not repair damaged data or provide cloud sync.
Dense grains now exchange places with diagonal water when blocked below, provided the side passage is air or water; solid barriers still block them. A seventh editable, paused Submerged sand tank opens with 13 grains and 391 water cells so you can watch a spreading bed. Movement conserves both cell counts, with no new save format. This remains a qualitative grid model, not calibrated sediment physics. Offline files are updated.
The existing feed-size limit now applies while streamed publisher responses are downloaded, instead of only after the full body has been read. Oversized or interrupted responses retain previously received headlines and their original times; other sources continue and automatic/manual recovery remains available. The TradingView-first box, providers, filters, polling, chart and selected Bookmap are unchanged. Browsers without streaming support retain the after-download limit.
An optional Material view filters the palette to behavior materials/tools or reference-only tokens, with All choices still the default. Name and formula search narrows that view; Clear resets both controls. Filtering leaves the brush and world unchanged and all 118 chemical-table entries available. The 97 reference tokens still have no simulated reactions. Offline files include the same finder.
An editable U-channel experiment opens paused with unequal water levels and no colony. Connected water gradually raises the lower side while lowering the higher surface; a solid plug breaks that route. One bounded transfer per water body every four ticks conserves water cells during movement. This is grid-stepped height balancing, not calibrated pressure, flow, trapped-air or siphon simulation. Existing colony scenes and save formats remain compatible; offline files are updated.
XML comments, CDATA examples and processing instructions no longer create extra RSS headlines or shadow a real item’s title, link or publication time. Genuine title CDATA remains supported. Unusable responses retain the last successful headlines and dates while other sources continue and automatic/manual retries remain available. The unified TradingView-first box, providers, filters, chart and Bookmap are preserved.
Undo, scene replacement and changes to tools, views or input now cancel unfinished line/box previews before a later release can draw into the newer world. Cancelled previews preserve the earlier Undo; uninterrupted brush strokes and completed shapes remain one world edit. Pointer capture is released safely, failed capture makes no edit, and the offline package includes the same protection. Simulation rules are unchanged.
One pointer now owns a paint or pan gesture: a second touch cannot hijack it or end the first finger’s stroke. Leaving the page, losing focus or changing tools/views/scenes stops old input; painted cells remain available to Undo. Keyboard and single-finger controls stay available, with the same simulation rules and an updated offline package. Use Zoom controls rather than pinch gestures.
Saving a title or recording a page now checks the latest browser data and changes only that action, rather than replacing the whole list with an old tab snapshot. Other titles’ saved progress and newer saves are retained; Save and Remove honor their displayed intent. Cleared data is not resurrected. Exactly simultaneous tab writes can still conflict; no cloud sync is added.
The chapter picker now waits for an explicit Open chapter action instead of navigating whenever its selection changes. Browsing choices keeps your saved reading place; the current chapter cannot accidentally reload itself. All 167 readers keep native Previous, Next and All chapters links, page controls, complete artwork and credits.
Slow scene files now cancel if you draw, step, resume or replace the laboratory while they are reading. Newer file selections supersede older reads, and late failures cannot overwrite newer results. Successful imports remain paused with Undo; the manual save slot stays separate. The offline package includes the same protections.
All three full-size Part I images now use verified pixel-identical lossless WebP: 4.93 MB becomes 2.44 MB, a 50.6% image-payload reduction. Artwork, embedded English translations, margins, credits and license marks are preserved. Old image URLs redirect to the matching complete pages; Part II and the 17-title collection are unchanged. This is measured byte reduction, not measured load-time or visitor growth.
The figure now builds speed, brakes on release, steers less strongly in air and slows in liquids. Ground jumps and separate upward swim strokes use keyboard or touch controls; vinegar is correctly passable. Load movement course opens an editable hurdle-and-pool comparison paused with Undo. This is qualitative game physics, not calibrated buoyancy, viscosity or chemical injury. Offline files include the same controls.
DEKUUSKRB’s colorful English anthro adventure joins the on-site collection with all 26 pages of Chapter 1 under the creator’s CC BY 4.0 grant. Full-size artwork and credits are retained through pixel-identical lossless WebP conversion. This is one title, not 26; the series is ongoing and later chapters remain with the creator. Contains strong language and bullying themes. All readers now offer bookmarkable Page links in their captions.
Scene files now pause the colony while reading, cancel if newer world changes occur, and ignore older file selections that finish late. Successful imports offer Undo back to the pre-import colony; manual saves stay separate and invalid files leave the world intact. The self-contained offline package has the same protection.
Watered soil gradually shares moisture with touching dry soil, while rock and open tunnels block the exchange and only exposed soil evaporates. A new editable Wicking garden bed lets a seed grow from a neighboring wet cell; an optional blue moisture overlay and Inspect reveal the game-unit values. Movement conserves moisture before separate evaporation and plant use. This remains a simplified, uncalibrated sandbox; offline files are updated.
Opening your last-read chapter without a page fragment resumes its saved page on this browser instead of resetting progress to page 1. Explicit page links take priority, and Start reading on each title page explicitly begins at page 1. Page jumps, arrow keys, reading size and complete artwork remain available; storage restrictions can prevent saved-place recovery.
A publisher response cut off after its first complete headline no longer replaces the last successful list or renews its check time. Incomplete RSS is retried independently while saved headlines retain original publication times and other sources keep working. Providers, the shared news box, filters, chart and Bookmap are unchanged.
The on-site reading catalog shows exact full-page totals, filters 1–10, 11–99 or 100+ hosted pages, and sorts by most pages or title. Search, genre and saved-title filters work together; Reset filters restores featured order without erasing your saved list. Page counts are not reading-time estimates or completion claims; the collection remains 16 distinct titles.
Changed laboratory scenes now get a separate device-local recovery save every 30 seconds while visible and on leaving when possible. Valid recoveries open paused; Restore recovery offers Undo to your previous world. A remembered off switch stops automatic writes and startup restoration. Manual saves and exported files stay independent; storage settings or crashes can still prevent recovery.
Automatic news checks pause when the browser reports offline, while saved headlines retain their original times and source filters keep working. Refresh now can still try if that signal is wrong. Reconnection refreshes immediately when visible or on return to a hidden tab, coalesces active requests, and still respects publisher retry waits.
Export scene downloads a portable JSON copy of materials, machine switches, ages, moisture, nutrients, growth and daylight. Validated imports up to 5 MB start paused and support Undo without replacing the browser save slot. Malformed files preserve the current world; temporary character, notebook and camera state are not included. Offline play includes the same controls.
Valid per-publisher retry waits of up to one day now survive reloads when browser storage works, including first failures with no saved headlines. Other sources and TradingView keep refreshing normally. Old publication and successful-check times are preserved; expired or malformed waits cannot block a feed.
All 118 elements are now placeable: 21 retain qualitative behavior while 97 labeled reference tokens avoid inventing reactions or decay. Inspect cell identifies placed materials. A controllable stick figure adds gravity, terrain collision, grounded jumping, keyboard and touch controls. Comprehensive or quantitative chemistry accuracy is not claimed.
Ants now need floor, wall or ceiling contact to crawl and cannot route across empty underground gaps. Unsupported creatures accelerate downward with swept floor collisions; queens fall until supported. Sand displaces water, fluid movement is limited to one cell per tick, near-saturated soil preserves extra water, and unsupported food or plants fall with their stored resources. Existing objectives, upgrades and saves remain supported.
Six optional colony objectives now award food for actual deliveries, hatches, worker excavation and beetle victories. Spend stored food on two ranks each of carrier capacity, guard damage and nursery speed. Visible progress, actionable tips, beetle HP, multi-food loads and a faster 2× default add purpose to the sandbox; goals and upgrades survive saves and support undo.
Changed colonies autosave on this device every 30 seconds and when hidden, without replacing manual Save scene. Returning recovers a valid scene paused; Restore autosave and a remembered off switch give control. Fresh habitats, manual loads and imports now begin paused with empty edit undo. Export remains the file-backup option when browser storage is unavailable.
Saved headlines no longer break rendering when their cached dates are malformed. Invalid dates are shown honestly as undated. Browser-readable provider retry waits now postpone only that source, show its wait status and preserve saved headlines; other sources keep refreshing normally. The shared box, filters, TradingView, chart and Bookmap selection are preserved.
Choose Order tunnel and mark an underground target. Assigned diggers excavate toward it without cutting rock, water or sand; the order finishes when its target connects to the queen. Live feedback reports soil remaining or a blocked route. Orders support cancellation, edit undo, keyboard placement, saved scenes and offline play.
All 166 reading-room installments now offer Fit width, 125%, 150% and 200% page sizes. Enlarged full pages scroll sideways, keep the current page and preserve device-local reading progress. Size choices save on this browser, right-to-left pages start at the right edge, and keyboard page controls remain available.
Smooth animated ants now show gold digging, coral guarding and copper foraging jobs. A close-up camera supports drag pan, 1×–4× zoom, queen/surface shortcuts and individual inspection. Underground rooms, visible brood and food stores, edit undo, moist soil and optional escalating beetle raids make the living sandbox more useful; older scene saves still load.
Paint tunnels, soil, sand, water, leaves, sugar and seeds, then watch autonomous workers forage, excavate, guard their queen and raise brood. Moist lit seeds grow edible leaves; falling sand, water and beetles change the habitat. Save, import or export a world and play offline.
Load a complete editable greenhouse where one uncovered solar cell powers two lamps and two water-fed sprinklers through a closed switch and continuous wire. A live machine monitor counts active sources, powered devices, live wires, closed switches and triggered sensors, then diagnoses broken circuits. The sandbox now has six blueprints and 15 experiments.
A live observation notebook now detects ten modeled changes—including germination, dissolving, cooling, rusting, indicator color, acid reactions and water-reactive metals—and pairs each with a real qualitative relationship or equation plus an explicit simulation limit. Clear the notes and run another comparison without resetting the world.
Paint lithium, sodium, potassium, calcium and nickel from the full periodic table. A five-tank comparison shows different qualitative water reactions, hydrogen, alkaline indicator results and potassium ignition, while nickel conducts and responds to magnets without reacting. The sandbox now has 21 playable elements and 14 experiments.
Move an original giant ape between four bright piers, catch rescue pods, punch one- and two-hit drones and bank a power roar for distant threats. Fifty deterministic, solver-verified waves include touch and keyboard controls, saved progress, a crawlable strategy guide and a tested offline ZIP.
Paint neon, aluminium, silicon, sulfur, argon and gold directly from the 118-element table. A new element gallery compares noble-gas density, metal conductivity and acid response, semiconductor limits, and sulfur combustion while clearly warning that the qualitative sandbox is not a laboratory guide.
Read Jectoons’ original three-page folding-door scare before N. Toyohito’s three-page sequel. All six publisher pages are presented in order under the creators’ CC BY-SA 4.0 license, completing the current two-part series.
Compare magnesium and silver in dilute HCl, neutralize acid with sodium hydroxide, and watch a qualitative universal indicator change for acid, neutral and base conditions. The full 118-element reference table now has ten paintable elemental substances, with balanced classroom equations and explicit simulation limits.
Shielded enemies join the 150-level campaign at level 20 and absorb a fixed number of hits, giving rapid Pulse towers a distinct counter role. Every tower can now cycle through First, Strongest and Special targeting; Special prioritizes bosses, armor and active shields. Existing checkpoints remain compatible.
Watch seeds form sprouts and roots before stems, leaves, flowers and fruit. Compost feeds wet root beds, while a live monitor explains what a plant needs and can load a focused 4× garden demonstration.
Find palette materials by name or formula, and look up periodic-table entries by name, symbol or atomic number. Exact symbols take priority over partial names. Enter opens a single result, Clear restores the palette, and reference-only elements remain reference-only. The self-contained offline package includes the same controls.
Water travels through soil and stems so plants can grow leaves, flowers and fruit. Fertilizer and light affect growth. Eighteen new materials add gases, metals and bubbling reactions; a 118-element reference table distinguishes eight paintable elements from reference-only tiles, with compounds kept separate and scientific simplifications explained.
Expand the lab to fill the screen, zoom up to 4× and pan to see individual machine cells. Straight-line and hollow-box tools preview a whole build before release and undo it in one step. Existing materials, experiments, blueprints and saved scenes remain compatible; the offline package includes the same controls.
Build with 32 materials and machine parts across a 320 × 280 living-pixel lab. Solar cells, freezers, magnets and sprinklers join five editable blueprints and nine experiments, with older saved scenes preserved and a refreshed self-contained offline ZIP.
Carry a colorful jungle party east without leaving a listed unsafe pair alone on the unattended bank. Fifty solver-verified crossings grow from three to seven passengers and from one to three ferry seats, with touch and keyboard controls, undo, shortest-route hints, saved records and a tested offline ZIP.
Read a full weather forecast and balance water, canopy, nectar and soil with one transparent stewardship action per day. Fifty deterministic seasons grow from five to nine days, with paired-action tradeoffs, touch and keyboard controls, undo, hints, saved unlocks and a tested offline ZIP.
Hold to climb, release to glide and manage momentum through moving jungle gates. Fifty deterministic courses add more gates, faster approaches and tighter openings, with large touch controls, keyboard play, saved unlocks, per-course scores and a tested offline ZIP.
Catch falling jungle words with accurate physical-keyboard or touch typing. Fifty deterministic shifts add longer word lists, longer words and faster drops, with safe pause, saved unlocks, per-stage scores and a tested offline ZIP.
Triangulate one hidden jungle relic from exact orthogonal distances to fixed beacons. Fifty deterministic, uniquely solvable maps grow from 5 × 5 to 9 × 9, with touch and keyboard controls, optional row hints, saved unlocks, score records and a tested offline ZIP.
Read each approaching tram and switch the shared junction to its coral, gold or cyan depot. Fifty deterministic stages add longer queues, faster travel and express trams with touch and keyboard controls, pause safety, saved unlocks, streak scoring and a tested offline ZIP.
Place every tower, use each height once per row and column, and satisfy the visibility clue at every edge. Fifty uniquely solvable puzzles grow from 4 × 4 to 6 × 6 with touch, keyboard, undo, hints, saved records and a tested offline ZIP.
Drop moving slabs onto the tower, preserve its width and finish each skyline before the safety leaves run out. Fifty deterministic builds grow from six to fourteen floors with narrower foundations, faster cranes, cable sway, touch and keyboard controls, saved scores and a tested offline ZIP.
Steer an auto-bouncing jungle climber through deterministic towers, recover three sunseeds and reach the treetop nest. The campaign grows from 12 to 36 branches with spring boosts, thorn-edge hazards, touch and keyboard controls, saved unlocks, time records and a tested offline ZIP.
Rotate, flip and pack every colorful stone into the festival frame. Fifty deterministic, reference-verified layouts grow from 4 × 4 to 6 × 6 and from four to eleven pieces, with touch and keyboard play, undo, hints, saved unlocks, best records and a tested offline ZIP.
Move one glowing segment between seven-segment digits to turn each false equation into a true one. Fifty deterministic, solver-verified addition and subtraction puzzles grow in equation length and include touch/click play, undo, descriptive hints, saved unlocks, best records and a tested offline ZIP.
Restore an original jungle waterworks by filling, draining and pouring between vessels until one holds the exact target. Fifty solver-verified stages progress from two to three vessels with optimal-move records, touch, keyboard, undo, hints, saved unlocks and a tested offline ZIP.
Run an original giant-ape festival dye house. Split one limited pigment supply across every banner recipe. Fifty deterministic stages grow from two to five vats, add white tints and charcoal shades, and include touch, keyboard, undo, hints, saved records and a tested offline ZIP.
Run an original giant-ape fruit café. Read each order left to right, build the exact blend and serve the queue before three mistakes close the shift. Fifty deterministic shifts add longer recipes, more tickets and a six-fruit pantry with touch, keyboard, saved records and a tested offline ZIP.
Take both sides of an original giant-ape football contest. Attack outside the goalkeeper’s glowing reach, then remember each opponent shot cue to make the save. Fifty deterministic cups grow from five to nine rounds with touch, number-key controls, saved records and a tested offline ZIP.
Place colorful weighted glowstones on living vines and make weight multiplied by distance match on both sides. Fifty deterministic groves grow from one four-slot vine to three six-slot vines, with touch and keyboard play, undo, hints, saved records and a tested offline ZIP.
Steer an original prism craft into the only open lane while cycling its shield to match each gate. Fifty deterministic sectors grow from three to five lanes, add a fourth color, accelerate their timing and include touch or keyboard controls, saved unlocks, records and a tested offline ZIP.
Time one-button swings for an original giant ape across a colorful skyline. Fifty deterministic routes grow from seven to eleven jumps, accelerate their sweep and narrow the landing arcs, with touch and keyboard play, saved unlocks, per-route records and a tested offline ZIP.
After clearing Gem Cascade or Ribbon Flip, visitors can copy or send a link that opens the same numbered puzzle for a friend. Shared challenges do not skip the recipient's saved campaign progress, and all 100 levels remain available offline.
Tap connected groups of two or more matching symbols. Gems fall and columns close; bigger groups score the square of their size. Reach the target within the move budget. Undo and restart help you plan cascades. Includes saved unlocks, records, keyboard controls and a two-game offline pack.
Tap a ribbon to reverse the stack from the top through that ribbon. Arrange the numbered ribbons in ascending order. Longer stacks demand careful prefix flips; undo and optional hints help. Includes saved unlocks, records, keyboard controls and a two-game offline pack.
Rotate an aurora shield around an original star core, meet incoming meteors and time flare bursts against split attacks. The deterministic campaign grows from 8 to 12 directions and 12 to 28 meteors with faster impacts, narrower shields, mobile controls, saved progress and an offline ZIP.
Guide an original moon frog one row at a time, collect every moonfly, avoid lightning-marked storm pads and finish beneath the aurora gate. Later levels grow to fifteen jumps with more branches, double storms and limited-view mist.
Shape the flight of an original giant ape with angle and power, collect every sunfruit and land on the striped branch. Later levels add five wind conditions, narrower landings and a fourth fruit, with touch and keyboard controls plus an offline download.
Cargo Shift, Flood Bloom, Knight Circuit, Nonogram Lab and Color Stack each add 30 levels. Larger warehouses, flood grids, knight routes, six-square nonograms and four-token tubes deepen the challenge. Original boards and saved records stay compatible; the offline pack contains all 400 levels.
Thirty new city rescue stages add timed spark vents with warning beats. Choose moving Live patrols or deliberate Step mode, pause mid-run and keep separate best-step records. The offline download includes the full expanded campaign.
Guide an original giant ape across bright city rooftops, climb ladders, dodge moving drones, throw fruit and rescue three friends before reaching the beacon. Thirty seeded stages add more patrols, with touch or keyboard controls and saved unlocks.
Color connected regions so no neighboring pair matches. The deterministic campaign grows from six to fifteen regions, introduces denser four-color maps, and includes touch and keyboard controls, undo, hints, saved progress and a tested offline ZIP.
Transform a start word into a target by changing exactly one letter at a time. The deterministic campaign grows from three-letter routes to longer five-letter chains with touch and keyboard controls, undo, hints, saved progress and a tested offline ZIP.
Align coupled gears whose neighboring dials rotate in opposite directions. The deterministic campaign grows from four to eight gears, adds longer couplings, and includes touch and keyboard controls, undo, hints, saved progress and a tested offline ZIP.
Guide two robots with one command stream: vertical moves match, while horizontal moves are mirrored. The deterministic campaign grows from 5 × 5 to 7 × 7 chambers with touch and keyboard controls, undo, hints, saved progress and a tested offline ZIP.
Toggle bridges to match every numbered junction while keeping all nodes in one connected network. The deterministic campaign grows from 3 × 3 to 5 × 5 plans with touch, keyboard access, saved progress and a tested offline ZIP.
Solve arithmetic-cage logic puzzles across a deterministic campaign that grows from 4 × 4 to 6 × 6. Touch and keyboard controls, saved unlocks, best-move records, optional hints and a tested offline ZIP are included.
Connect matching numbered stations and cover every square without crossing routes. The deterministic campaign expands from 6 × 6 to 8 × 8 maps with up to eight colors, saved unlocks, best moves and a tested offline ZIP.
Download a self-contained two-game HTML5 pack with all 80 levels. Extract it and open index.html to play offline. Light game panels now use dark text and visible keyboard focus outlines.
Frost Vault and Echo Steps each add 40 levels. Every existing arcade game gains an expanded campaign or a 24-level challenge ladder with automatic completion and saved unlocks. Target Rush, Daily Rush and Reaction also gain 24-level ladders.
Race deterministic top-down time trials with drifting physics, narrowing roads, boost pads, time-penalty barriers, one- to three-lap formats, saved unlocks and per-track records.
Build compact command queues to collect batteries, power gates and reach the dock. Later floors grow to 11 × 11 with conveyors, two switch-and-gate pairs and strict program limits.
Rotate mirrors to charge every crystal before guiding the laser into the receiver. Boards grow from 6 × 6 to 9 × 9 with decoys, saved unlocks and best-move records.
Take on all 50 mazes with only the last six trail rooms visible, a budget just 18% above the optimal all-shard route and a one-move penalty for every wall strike.
Pilot an inertial spacecraft through escalating debris fields, recover up to five salvage pods, protect the hull and dock below the mission speed limit with touch or keyboard controls.
Aim touch- or keyboard-controlled shots through bank walls, alternating gates and obstacle corridors, with par targets, stroke limits, saved unlocks and per-hole records.
Strike notes at the forge line through a rising 80–125 BPM campaign with optional sound, visible cues, saved unlocks and per-chart score and accuracy records.
Trace themed words through growing grids. Later levels add diagonals, reverse directions, dense crossings and decoys, with saved progress and optional penalized hints.
Use Surprise me after any search or category filter to jump into a matching game. A tested self-contained HTML5 pack now bundles the five newest 20-level puzzle campaigns for owner-reviewed distribution.
Push crates in Cargo Shift, flood a color region in Flood Bloom, tour a knight in Knight Circuit, decode Nonogram Lab and sort Color Stack. Each has 20 distinct levels, undo and saved progress.
Run all 50 mazes with the board hidden from the start and a move budget set 45% above the shortest possible all-shard route, with separate Expert records.
Learn in a first-to-three Rookie match, keep the original first-to-five Arcade pace or face a faster Champion through nine points, with a separate win streak for each.
Choose six shorter Starter words, eight mixed Classic words, ten long Expert words or a shareable Daily Forge with the same dated challenge for everyone.
Pressure sensors can open or close a power path when material lands on them, while powered pumps lift four liquids. A new automation lab demonstrates both systems.
A larger 240 × 200 canvas adds acid, glass, salt, saltwater, smoke, coal and metal, plus two new experiments. Existing saved scenes move into the larger lab.
Draw sand, water, magma and plants in an original particle playground. Explore four experiments with touch drawing, keyboard controls, pause, undo and device-local saved scenes.
Choose Easy, Standard or Expert. Standard keeps the original challenge, while Expert searches farther ahead; a new strategy guide explains center control and double threats.
News checks now target one minute from the previous request start. Source details separate measured request time from headline age; saved-headline recovery and all three providers remain.